Research Questions

Where we brainstorm the broad collection of items to consider...


PROCESS: Please enter your responses to the research question by adding to the list below, most easily done by moving yor cursor to the end of the last item and pressing RETURN to create a new bullet point. You may list as many items as you wish (and we hope you will!), but please list each item separately -- that is, if you say wish to list widget1, process2, and idea3 as important, please list each item as a separate bullet point, as we will be rank ordering these later.

Please indicate your work by marking with the code of 4 tildes (~) in a row that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is update like - alan alan Aug 7, 2009

Research Question Two

What technologies that have a solid user base in consumer, entertainment, or other industries should learning-focused institutions be actively looking for ways to apply?
NOTE: This question pushes the notion of "established" technologies outside of education, and seeks to uncover things that are well established "in the world", but not yet in education. Answers should be easy to support with actual examples and pointers to things people outside of education are actually doing.



Compose your entries like:
  • Idea Name. Add your ideas like this with few sentences description including full URLs for examples e.g. http://horizon.nmc.org And do not forget to sign your contribution with 4 ~ characters!


  • Versatile Electronic Books. With the spreading consumer adoption of platforms like the Kindle et al, the increasing number of mobile apps, plus the economic dis-incentive of the costs of traditional publishing we will see development and use of content platforms that allow more than reading, but annotating, collaboration, real-time updates, and remixing content like Flat World Knowledge http://www.flatworldknowledge.com/ See also Steven Johnson's column on How the E-Book will Change the Way We Read and Write http://online.wsj.com/article/SB123980920727621353.html and Clive Thompson on The Future of Reading in a Digital World http://www.wired.com/techbiz/people/magazine/17-06/st_thompson - alan alan Sep 6, 2009 and Beyond Textbooks http://www.openeducation.net/2009/09/17/beyond-textbooks-andy-chlup-discusses-digital-learning-models/ Bookworm is an interesting O'Reilly effort to make electronic texts viewable on many devices, and compatible with XHTML in ePub format http://bookworm.oreilly.com/ get free ePub at http://feedbooks.com and http://www.epubbooks.com/ - alan alan Sep 16, 2009 - ninmah ninmah Sep 17, 2009 Asus unveiled a prototype e-book. It folds like a hardback and features two full-color touchscreens, a speaker, webcam and microphone, and Skype capabilities: http://www.wired.com/gadgetlab/2009/09/asus-eee-reader/ - Sonja Sonja Sep 22, 2009 Audio books - like iMinds, which offers 8-minute audio books that deliver bursts of knowledge on an array of topics through their iPods and other MP3 devices. MindTracks are designed to be a well-rounded subject overview of a general knowledge topic. http://www.iminds.com/ - bdieu bdieu On the other hand, look at the negative reaction by Princeton students to use of the Kindle DX http://www.dailyprincetonian.com/2009/09/28/23918/ - alan alan Sep 28, 2009 ebooks are largely still replicas of print - boring to read on screen until the format changes and new models are commisioned will remain so -see the work of the Institute for the Future of the Book. http://www.futureofthebook.org/blog/ - DaveP DaveP Sep 29, 2009 Gizmodo's Brian Lam has a nice take on this regarding the Apple tablet http://gizmodo.com/5370252/apple-tablet-aiming-to-redefine-newspapers-textbooks-and-magazines Also, O'Reilly Radar post address this too http://radar.oreilly.com/2009/09/rebooting-the-book-one-apple-i.html Finally, writer Steven Johnson offers some insight into how these devices will change how we read and write http://online.wsj.com/article/SB123980920727621353.html - KeeneH KeeneH Sep 30, 2009 Great article! - Larry Larry Oct 2, 2009 New York times article cites how publishers are trying to weave videos into eBooks or "vooks" http://www.nytimes.com/2009/10/01/books/01book.html?_r=2&emc=eta1 more will appear soon at http://www.vook.com/ - alan alan Oct 2, 2009 I agree, we are beginning to see evidence of changes in scholarly publishing e.g. http://www.jove.com/ and http://ijlm.net/knowinganddoing/10.1162/ijlm.2009.00002 in which the multiple types of media are blended, and commenting is encouraged. - alanwolf alanwolf Oct 3, 2009E-books are already becoming established in education as seen in California's adoption of state-approved texts in the sciences and math. Highlighted on Marketplace last week: http://marketplace.publicradio.org/display/web/2009/10/01/pm-wiki-texts/ - billshewbridge billshewbridge Oct 4, 2009. eBooks are providing more efficiency, flexibility and portability, which is what students have been beggin for. Current eBooks are just at their start point, and quite boring and not very user friendly, nor "sexy" (i.e. like Apple products), companies are still agreeing in formats, solving connectivity issues and programs, color and video, etc. We will see them evolving quickly, but do provide a solution to students' current needs - Eva Eva Oct 4, 2009 Case Western Reserve is in the midst of a pilot study with Amazon using the KindleDX with 40 chemistry students and 3 instructors. The pilot began at the end of August and most of the feedback thus far has been favorable. We are in the midst of an indepth evaluation - http://blog.case.edu/case-news/2009/05/06/kindledx. We are also keenly aware of other eReaders and keeping an eye on the budding market. eReaders besides the KindleDX include Plastic Logic http://www.engadget.com/2009/07/20/barnes-and-noble-becomes-the-exclusive-ebookstore-provider-for-p/. Another eReader with 3G wireless support through ATT, Sony announced a partnership with Cleveland-based Overdrive so that library’s can lend ebooks to read: http://gizmodo.com/5345112/sony-daily-edition-reader-3g-7+inch-touchscreen-in-december - wshapiro wshapiro Oct 4, 2009 A couple of engineering schools overseas, where books are very expensive, have sought financial help from Foundations to provide students with Kindles containing all the books that the curriculum recommended. This would level the study field and help the environment, since books are ink on a dead tree. PaperBook.jpgHalloween view of a book, by - jpj100 jpj100 Oct 4, 2009. E-books, yes. I'm not sure I see the value of dedicated e-book reader devices, when apps and portable content formats make them so usable on existing devices like iPhones and laptops: E-book readers just seem like another, environmentally unfriendly place to sink consumer money that would be better spent on content...- NancyProctor NancyProctor Oct 4, 2009 The questions asks whether higher ed institutions should be looking for ways to apply - so far the executions of electronic books seem to have not lived up to their promise and I'd be cautious about actively endorsing them as a technology to pay attention to. - sleslie sleslie Oct 5, 2009 You can't even buy Kindle from Amazon for lots of of countries. There is virtually no uptake of these in Asia that I see. Both faculty and students prefer not to read journal articles on a screen, nevermind books, and I don't see that changing. Even though Hong Kong has one of the highest densities of 3G phones, people do not seem willing to use these for reading anything more than short news bullets and short emails in text. - Nick Nick Oct 5, 2009 As I mentioned under previous question I think eBook devices a short-term trend - general-purpose will win in the end. - amichaelberman amichaelberman - ojolubodun ojolubodun Oct 6, 2009 We should not underestimate the number of people/students who have poor eye-sight and need larger fonts and/or a voice that reads the text for them. e-Readers usally have both. Also diabetic people read white letters on black background more easily than black letters on white background and e-Readers can easily show the "negative" image. - jpj100 jpj100 Oct 5, 2009
  • The Real Time Web. With near instant publishing of tools like Twitter, the advent of more streaming live content, the search business aims to provide the results of current events as quickly as they are published, which Google sees as its "biggest challenge" http://www.readwriteweb.com/archives/introduction_to_the_real_time_web.php As well as Clive Thompson's Wired view on how Google may fall short http://www.wired.com/techbiz/people/magazine/17-10/st_thompson Real time maps? The concept of instant messaging as mainstream plays itself out with the development of the Google Wave platform, which, if mainstreamed, can change online activities of email and even content, where everything becomes conversational too http://wave.google.com - alan alan Sep 6, 2009 Wowd is a new real time search engine that is P2P based; as you visit web sites you are "voting" http://www.wowd.com/ One Riot is another "real time" search http://www.oneriot.com/ - alan alan Sep 21, 2009 New startup Cliqset offers some innovate technology to analyze and aggregate social network feeds. Sort of FriendFeed on steroids http://www.readwriteweb.com/archives/cliqset_transforms_social_media_feeds_into_standar.php - KeeneH KeeneH Sep 30, 2009 I presented on this recently lots of resources ;-) http://cogdogblog.com/stuff/tulane09 - alan alan Oct 2, 2009 I brought this topic up under Research Question Five as well, though not nearly up to this standard! Great examples here. - gardnercampbell gardnercampbell Oct 4, 2009
  • On Button Web. As an extension of the real time web, we need to pay attention to the explosion of easy use publishing across the web. I am thinking almost specifically of the ability to highlight text on a page and press a browser bookmarklet to publish content to places like Tumblr, Facebook, and Posterious (http://www.colecamplese.com/2009/09/the-one-button-web/). If we plan to give students the types of experiences that are established across the social web then we need to pay attention to this trend. - colecamplese colecamplese Oct 3, 2009 Fully agree! The user wants it easy: visible, easy, fast, and feedback. - Eva Eva Oct 4, 2009
  • Mobile Augmented Reality. A visitor from horizon reports past, it surfaces again fueled by the network and computing capabilities of modern smart media phones. With built in imaging capability of new phones and connectivity to networked information, we can see exciting mixes of data from the information world overlain on our real world view.http://www.nevillehobson.com/2009/08/31/pay-attention-to-augmented-reality - alan alan Sep 8, 2009 With the recent release of version 3.1 of the iPhone OS, developers can start to tap into the camera to make augmented reality apps for the iPhone (http://latimesblogs.latimes.com/technology/2009/07/subway-augmented-reality-iphone-app.html) - ninmah ninmah Sep 17, 2009 While the concept of mobile augmented reality has been explored since the mid-90’s (http://itc.scix.net/data/works/att/w78-2007-068-152-Izkara.pdf), the capabilities shown in simple games like those developed by Blair MacIntyre from Georgia Tech (http://toucharcade.com/2009/03/26/impressive-augmented-reality-game-possibilities-on-the-iphone/), or “Put a Spell” from Ogmento (http://ogmento.com/), show some of the potential of AR with mobile using a mark based scheme. This is great in an environment, such as a museum, campus, or other participating institution that provided trigger markers, or when working with documents, signage, images, or other artifacts, and offers a variety of educational applications. Ultimately, being able to work within a mark-less AR configuration will give users the greater sense of the potential of AR. Visiting historical sites and being able to additional information and enhancements through AR by means of object recognition (http://a4www.igd.fraunhofer.de/projects/53/) is one example of the potential and freedom that mobile users could expect. - Dougdar Dougdar Oct 1, 2009 A point of observation, there are some iPhone apps showing up wearing the label AR, such as London Buses and Yelp (http://itsweblog.wordpress.com/2009/08/28/iphone-apps-that-spice-up-reality/), that while to some degree can be considered to use an augmentation of reality, they are presenting information based on direction and position. So, while there is a solid place for these kind of applications, should it be enough to put up an information bubble if your happen to point a device in a general direction? You could achieve this just as effectively without the use of video. - Dougdar Dougdar Oct 1, 2009 I'd call this something like "Augmented Reality - Your world of data through a Lens" - this has appeared grouped together with Virtual Worlds and such before (Rachel's point above), but in the spirit of listing Established Technologies, I think it's fair to say it's coming into its own and becoming a significant player in location-based information overlays. It's listed in Research Question 3 as a technology 3-5 years out. Hello!!! I think we're in the same position we were when the iPhone was introduced. It transformed our conception of a 'smart phone' and redefined the category. Perhaps the only question is does this fit in Research Question 2 rather than here since it's being driven more by commercial providers and services than by education. Whether you're looking at iPhone apps (Yelp , etc.) or games (Roku's Revenge , a Mediacape project from the HP Bristol Labs group) or environmental management systems that view building performance data in real-time through a camera lens, the creation of ARML marks the maturation of a technology that 'should' be everywhere. - Phillip.Long Phillip.Long Oct 2, 2009 Adrian Cockroft's "Millicomputing" EComm presentation talks about this topic in ways that are quite compelling, imagining a virtual "touch on the shoulder" from an metaverse companion while one interacts with a realspace companion (who for all we know may be similarly wired). http://itc.conversationsnetwork.org/shows/detail3871.html I'd also say that the multiple overlapping conversations I observe teenagers (my daughter is one example) having with each other via mobile devices adds up to a mobile augmented reality as well, since this kind of telepresence has become ubiquitous and persistent (average of 2200 text message per month for teenaged girls, acc. to Verizon). Could we use this kind of telepresence/MAR to encourage both intramural and extramural academic discourse as well? The trick will be to make these interactions persist somewhere so we can build from and with them. Also, imagine a MAR app that's something like Rock Band, but allowing users to be "inside" a movie superimposed on their surroundings. No accident that Adrian Cockroft works for Netflix, after all. - gardnercampbell gardnercampbell Oct 4, 2009 Mobile augmented reality is going to radically transform the way we get information and experience our environments. It's already happening through selected location-base iPhone apps; for my money this is the most exciting area to watch in mobile technology. - NancyProctor NancyProctor Oct 4, 2009 Other examples, perhaps referred to above in the generic iApps on this topic but to be explicit, Cyclopedia and Wikitude rely on new iPhoneGS (with built in compass along with GPS). Wikitud in particular Wikitude lets anyone add Points of Interest to the Augmented Reality app through a dead-simple interface at Wikitude.me - Phillip.Long Phillip.Long Oct 4, 2009 I agree this will be increasingly seen though still not sure I'd call it 'widely adopted' - sleslie sleslie Oct 5, 2009 Most comments here seem to be about the iPhone but I question it's dominence with students. At least here, the vast majority do not have them coz of costs. So the question of will these be widely adopted also comes in for me too.
  • Multi-Touch / Gesture Input Devices Devices that interpret natural gestures, like the iPhone and Surface "Micromobility" Laptop Alternatives http://arstechnica.com/news.ars/post/20080826-intel-touchscreens-bring-micromobility-to-classrooms.html and products such as Multi-touch Classroom Desks See: http://www.engadget.com/2008/09/18/classrooms-of-the-future-to-have-multitouch-desks-probably-a-fe/ [MAS] Nokia: http://arstechnica.com/news.ars/post/20080924-nokia-will-bring-bling-and-finger-friendliness-to-maemo-5.html Also tools/methods that allow you to see how feeling can be experienced in the body, not simply in mind. http://www.emotionallyvague.com/about_01.php See also Jeff Han's multi-touch research to understand the potential of multi-touch input devices (http://cs.nyu.edu/~jhan/ftirtouch/) (carried over from 2009 Horizon Wiki) And this includes Microsoft Surface http://www.microsoft.com/surface/ examples being used at University of Nevada Reno for teaching Anatomy - alan alan Sep 8, 2009 Also see the iPhone app Mover (http://infinite-labs.net/mover/), which makes the iPhone work like the Surface. - ninmah ninmah Sep 17, 2009 Interactive whiteboards may also be moving in a multi touch direction and given their current user base, a multitouch move could be influential http://www.prometheanworld.com/server.php?show=ConWebDoc.503 and http://www2.smarttech.com/st/en-US/About+Us/News+Room/Media+Releases/2009+Media+Releases.htm?guid=%7B1A32CF7E-ACAD-4F42-9263-B0DDA73D6E49%7D. Whether with whiteboards or in other ways, these new interactions between users open new opportunities for learning- Gavin Gavin Sep 20, 2009 The Hard Rock Cafe, Las Vegas, just installed a huge, interactive video wall: http://www.engadget.com/2009/09/09/video-hard-rock-cafe-vegas-strip-gets-ginormous-interactive-roc/. - Sonja Sonja Sep 24, 2009 Intuitive interfaces of all kinds are rapidly replacing the keyboard for many functions. What will be the tool for writers I wonder? - Larry Larry Oct 2, 2009 Touch Table is another, albeit a much more expensive option at this time. Stormcenter, located at UMBC is using this as a collaborative and networked decision tool for emergency disaster management. http://stormcenter.com/home/index.html#/our-current-projects There are a lot of content development possibilities being raised by these new tools. - billshewbridge billshewbridge Oct 4, 2009 Agreed on all counts. - gardnercampbell gardnercampbell Oct 4, 2009 - Dougdar Dougdar Oct 4, 2009 Finally the promise of 'The Greatest Demo' is coming to being - sleslie sleslie Oct 5, 2009 Sorry but I don't see the solid use base for this and would move this to a different question. - Nick Nick Oct 5, 2009 - The Natural User Interface Group is a large open source community centred around DIY Multi touch interfaces and tables. There is active research in multi touch tables at the University of Queensland. - J-Madden J-Madden Oct 6, 2009
  • The Desktop Meets the Internet. Tools that integrate desktop and Internet Things like Ubiquity and desktop apps for Twitter, that blur the line between desktop and web. Adobe Air apps http://www.adobe.com/products/air/showcase/ (carried over from 2009 Horizon Wiki) Fluid is a nifty Mac OSX app for running web sites as apps "site specific browser" http://fluidapp.com/ - alan alan Sep 8, 2009 - ninmah ninmah Sep 17, 2009
  • Collective Imaging - This may fall somewhere within the realms of data clouds and something else, however, the use of Microsoft's Photosynth (http://photosynth.net/Default.aspx) to assimilate topically related images from various sources to form an immersive environmental representation that can be explored holds great promise in a number of academic areas of study, including art, architecture, design, history, and biology. Tapping into collections from around the world, and from various institutions would provide unique insights into subjects and permit in-depth exploration of the subject matter (carried over from 2009 Horizon Wiki) And it runs on the iPhone as Sea Dragon http://livelabs.com/seadragon-mobile/ - alan alan Sep 8, 2009
  • Collaborative Scholarly Publishing - using wiki or wiki like tools for publishing research with advanced features for tracking and citation, see WikiGenes http://www.wikigenes.org/ and http://www.nature.com/ng/journal/v40/n9/full/ng.f.217.html using Open Access for Science Dissemination http://sdu.ictp.it/openaccess/book.html (carried over from 2009 Horizon Wiki). I'd like to add to this the ability to conduct collaborative research in a more seamless fashion. A tool like Refworks integrated beautifully with campus libraries, but ignore the reality of collaborative resource saving. I think we could make the case that established social bookmarking environments (delicious) should be used as a model for the research process. - colecamplese colecamplese Oct 3, 2009 Agreed. More delicious. - gardnercampbell gardnercampbell Oct 4, 2009 - kaoki kaoki Oct 4, 2009 Is the Obama campaign +White House a good example of this?- bryan bryan Oct 5, 2009 Agreed - sleslie sleslie Oct 5, 2009 Very important for sharing knowledge among scholars in developing countries who may not have access to the latest technology and resources to carry out researches in their respective stations/countries- ojolubodun ojolubodun Oct 6, 2009
  • Serious Large Scale Social Gaming - use of Alternate Reality Gaming approaches to explore the future, involve masses of people in cooperative efforts- World Without Oil http://worldwithoutoil.org The Lost Ring (Summer 2008 Olympics) http://www.findthelostring.com / Institute for the future's SuperStruct http://www.superstructgame.org/ http://www.iftf.org/node/2098 See also Jane McGonigal's "This Never WAS a Game" http://avantgame.blogspot.com/2008/06/this-was-never-game.html (carried over from 2009 Horizon Wiki) Such a terrific topic! Pedagogically powerful, intellectually fascinating, artistically deep. This is a field which has already won a foothold on some campuses, primarily as an object of study (Austin College, Trinity University (San Antonio)).- bryan bryan Oct 5, 2009 I have to agree with Bryan. This topic crosses over into a couple of different research questions for me. The technology to design these types of games is here--what makes social gaming a radically marvelous idea is the way in which they demonstrate innovation in teaching & learning by challenging us to re-think traditional notions of engagement and experiential learning. I should also add that I think some types of social games could make use of existing AR technologies (like the ones on mobile AR), or using existing QR Code technologies. Non-mobile Flash-based AR is also now possible with QR codes (http://drawlogic.com/2008/11/17/as3-augmented-reality-in-flash-and-papervision-3d-flartoolkit/), making it possible to provide a tool to scavenge clues for AR games that can be unraveled with a visit to what would otherwise be a normal-functioning flash app. - jasonr jasonr Oct 5, 2009
  • Location-based Services. Tools that deliver information based on where the user is located are already in common use for advertising, marketing, and getting people to go to restaurants, cultural or historical sites, and stores (See http://www.bmighty.com/mobile/showArticle.jhtml?articleID=217300551, http://www.youtube.com/watch?v=0n0052nWets). Some educational uses are beginning to show up too (See http://www.elbeaus.com, http://edublog.sedck12.org/gps.php/2009/03/05/gps-aamp-geocaching-in-any-classroom-uce). Providers like Node (http://www.nodeexplore.com/) make it easier to create LBS. - ninmah ninmah Sep 17, 2009http://www.futurelab.org.uk/projects/mudlarking-in-deptford/details and http://www.futurelab.org.uk/projects/savannah location based educational project and game - as ever the test is whether this moves to real scale - Gavin Gavin Sep 20, 2009 Tools like the QR code readers or similars can be very useful in location-based services. - Eva Eva Oct 4, 2009 Mybe not much in higher education, but I can see a number of applications in school education. - kaoki kaoki Oct 4, 2009 LBS comes into its own with augmented relatity (see above). - NancyProctor NancyProctor Oct 4, 2009 Agreed - sleslie sleslie Oct 5, 2009 Agreed too. - Nick Nick Oct 5, 2009
  • Custom social networking tools. Apps and resources that allow faculty, students and others to construct and run their ow social networks, perhaps even delivering CMS-like services out of this application space. Epsilen <http://www.epsilen.com/>, Ning <http://www.epsilen.com/>, and Ingeniux <http://www.ingeniux.com/> come to mind; no doubt there are others.- mbrown mbrown Sep 18, 2009 - kaoki kaoki Oct 4, 2009
  • Cell Phones As next generation of clickers, i.e. clickers with text/images. Backchanneling in lectures or film viewings.- bryantt bryantt Sep 21, 2009 And cellphones provide communications in areas with no Internet access, making them arguably the most powerful technology on the planet right now. - NancyProctor NancyProctor Oct 4, 2009 Agreeing with Nancy. Mobile phones have revolutionized so much, and in documented ways. - bryan bryan Oct 5, 2009 Please oh please let us not include 'cell phones' for something like the 5th year running! - sleslie sleslie Oct 5, 2009 Agreed. It will play majoy roles in content delivery faster than any technological devices especially in developing countries where electricity and poverty are still unresolved plague- ojolubodun ojolubodun Oct 6, 2009
  • Computer Equipped Classrooms How many classroom really need a machine with 4 GB of memory? Netbooks? Smartboard and Sympodiums vs the Wiimote.http://www.youtube.com/watch?v=5s5EvhHy7eQ - bryantt bryantt Sep 21, 2009 One challenge here will always be the need for good graphics and sound. Nothing's more dispiriting than a pedestrian rendering of a hi-res graphic (think: Second Life with a sluggish graphics card). I'd also like to see these computer-equipped classrooms somehow being used for ad hoc digital media production as well as simply overgrown netbooks--well, I can dream. - gardnercampbell gardnercampbell Oct 4, 2009 I would say the move is away from this to rooms that have wireless and students bring in their computing devices, not hardf-wried classrooms with computers. Transmit from any computer to a wirelss LCD projector/screens. - Nick Nick Oct 5, 2009
  • Seamless integration of media into homes- The next console for the classroom? - I think this area will spill over into education. We are seeing TV's from LG and Samsung appearing with integrated services like NetFlix built right in, and increasingly, we are seeing current devices handle better streaming of content and delivering it on demand. Of course, success depends greatly on bandwidth. Other services may follow giving TV's all in one web and media streaming access. Roku's little $99 on-demand box gives instant access to thousands of NetFlix movies and Amazon http://www.roku.com/home/ AppleTV's ability to now stream from iTunes vs sync http://www.apple.com/appletv/whatis.html and XBox's increased utility for a variety of things. http://marketplace.xbox.com/en-us/videos/ and http://www.xbox.com/en-US/community/ Essentially, these devices used for entertainment purposes may become the hardware "consoles" in classrooms giving instructors and students unprecented access to content that can enhance the teaching and learning experience as devices tap into other sources of content that are not purely entertainment in nature. See Wired article http://www.wired.com/techbiz/it/magazine/17-10/ff_netflix - KeeneH KeeneH Sep 25, 2009 Excellent point. The PS3 has a browser built in, and it plays Blu-Ray discs (very well, too). It has a hard drive for storing content. Etc. Network connectivity between the different household devices will speed this process, all devices connected, being able to play, download, from any of them, will provide the freedom and flexibility students need - Eva Eva Oct 4, 2009
  • Educational analytics: We use data mining to deliver targeted ads to web browsers, detect disease outbreaks and national security threats, and track markets--why not to improve education? David Wiley makes a convincing case that true educational improvement can come if we can "capture, manage, and visualize educational data in support of teacher decision making". See http://opencontent.org/blog/archives/1098/comment-page-1- lisaspiro lisaspiro Sep 30, 2009. EDUCAUSE Analytics Resources: http://www.educause.edu/Resources/Browse/Analytics/16961 - drvdiaz drvdiaz Oct 5, 2009 Best placed in Question 1 - sleslie sleslie Oct 5, 2009
  • An increasing focus on mobile technology - Education needs to keep thinking about how to integrate mobile into a constructive learning experience. The entertainment and consumer industries clearly are headed to this arena and education needs to keep considering how it can be effective beyond the four walls of a classroom. See this Did you Know 4.0 video for some mind blowing stats...http://www.youtube.com/watch?v=6ILQrUrEWe8 - KeeneH KeeneH Sep 25, 2009- kaoki kaoki Oct 4, 2009 I couldn't agree more. We live mobile lives; our information and learning tools need to travel with us. See my comments on mobile in response to Question 1... - NancyProctor NancyProctor Oct 4, 2009 Mobile is my pick for the single biggest tech to watch. - dancohen dancohen Oct 4, 2009 One big flag is the continued absence of Flash for the iPhone (http://www.sfgate.com/cgi-bin/blogs/techchron/detail?&entry_id=48849). With Flash historically and currently such an active and valuable development tool, the delays Apple has had in cooperating with Adobe could, at some point, impact its position as the dominant smart phone. I repeat.... "could." - Dougdar Dougdar Oct 4, 2009. - drvdiaz drvdiaz Oct 5, 2009
  • 3D Video - As this technology matures in industry expect to see it spill over into academic arenas. The technology is improving and getting less expensive. This might be an area that will also emerge in the next 3-5 years in education so I will also post this in Research Question 3. http://money.cnn.com/2008/04/03/technology/cash_3D_boom.fortune/index.htm - KeeneH KeeneH Sep 29, 2009 The 56" 3D HDTV systems developed by Philips (http://www.wired.com/gadgetlab/2008/10/philips-3d-hdtv/) could be a very real option for class rooms and labs today. Though pretty costly, they do provide 3D presentation without the use of glasses. This would be great for medical, architectural, artist, and a wide variety of other applications. Still, unless an institution took the role of early adapter, this may not gain critical mass for a couple of years. - Dougdar Dougdar Oct 1, 2009
  • Augmented Reality / Holograms - While I guess this might fit somewhere else, and is addressed within one of the other questions, it has already shown itself within the entertainment and corporate world to be an effective method for demonstrating concepts and conveying information. Though often on an individual scale, the use of AR within mass presentations powerful (http://www.youtube.com/watch?v=Tg4LrcOUBSE&feature=player_embedded). The achievement of this is obviously through specific HD display configurations, but the effect it has is undeniable. Institutions should consider this a means to accomplish educational and performance outcomes that traditionally would be impossible logically, if not too involved and expensive. Though a definite expenditure, the long-term returns from a resource of this nature would pay off in a number of ways. - Dougdar Dougdar Oct 4, 2009
  • Text mining Both Government security agencies and Internet businesses are deriving great benefits from text mining. Most results are not made public because they represent a security discovery or a competitive advantage. For a good definition, see http://en.wikipedia.org/wiki/IBM_WebFountain which describes one such software as " a set of research technologies that collect, store and analyze massive amounts of unstructured and semi-structured text. It is built on an open, extensible platform that enables the discovery of trends, patterns and relationships from data ". Text mining could, in an academc environment, either "discover" relationships between all books/publications that are references or - like Factiva http://en.wikipedia.org/wiki/Factiva - gauge reputation of authors of the papers, ideas and theories - jpj100 jpj100 Oct 3, 2009
  • Non-coders programming. Various affordances from Squeak to Yahoo Pipes to iPhone SDKs put innovative app-making within the reach of many non-programmers. The 75,000 apps (and counting) for the iPhone aren't all coming from C++ geeks. - gardnercampbell gardnercampbell Oct 4, 2009 Agreed. A past program I was involved with a few years ago called The Immersive Literature Initiative (http://media.www.gwhatchet.com/media/storage/paper332/news/2005/05/05/UWireDcBureau/Students.Help.Design.Video.Games.To.Teach.Classic.Literature-949933.shtml) while using an established game engine, had students with little to no prior programming experience involved with developing interaction, content, and the non-linear story line for the game. While we did not attempt to teach them how to code, it was necessary to teach them about the use of pseudo-code and non-linear thinking. The students gained a great deal of insight into the content and project process once they started understanding the basics of thinking in terms of If-Then-Else. So, involving in the programming process actually served to reinforce the retention of materials and helped in exceeding the expectations of the original outcomes of the project. - Dougdar Dougdar Oct 4, 2009 Yes. The open work of people like Tony Hirst http://ouseful.open.ac.uk/dataTableDemo2.php?u=psychemedia&p=0&min_fr=200&min_fo=600&sp=5#fo and Jon Udell http://blog.jonudell.net/2009/09/29/querying-mobile-data-objects-with-linq/ are good models for what is possible. - cyprien cyprien Oct 4, 2009 cf http://edtechpost.wikispaces.com/moosecamp+workshop+ideas - sleslie sleslie Oct 5, 2009 Add Inform7 for interactive fictionto the list, though admittedly, the idea here of making things simpler can actually be add confusion for some. http://www.inform-fiction.org/I7/Welcome.html - bryantt bryantt Oct 5, 2009 Newest release of Flash has support to make programming easier for non-programmers. Someone also mentioned the "Processing" language invented for artists. - amichaelberman amichaelberman Oct 5, 2009
  • User-generated gaming content. The big news here is the PS3's "Little Big Planet," which has had over one million user-generated levels uploaded to the company's servers since the game was introduced. Fascinating blog post here, with some great links as well. http://kotaku.com/5320365/littlebigplanet-hits-one-million-levels - gardnercampbell gardnercampbell Oct 4, 2009 Certainly is a major reason why The Sims and The Sims 2 had such a long run. Clearly the effects were seen in Spore, Sims3, and most other commercial games released in the past two years. By letting users create content and mods, game companies extend the shelf life of their games. Firaxis used Mods created by users to help in designing and creation of expansion packs. History Channel and others used games as engine to create 3D simulations. True, not wide spread in education, but some games are certainly seeing a potential market, Civ IV http://firaxis.com/community/modcontest.php - bryantt bryantt Oct 5, 2009
  • Ipod like devices. These easy and massively used devices, already in the hands of many students could be put to use in education. Generating audio formats from lectures and other materials can help increase flexibility and mobility in education. Moreover, the capacity to also record video (newest ipod) provides a new tool to tell stories, write, etc. Video is an engament medium that will only grow as people adopt it and turn it into another writing/expression/communication tool - Eva Eva Oct 4, 2009 Portable audio is one of the most powerful platforms for education, both formal and informal. As teachers learn how to harness the format and make compelling, memorable content for their students, they'll be able to transform otherwise dead time (transportation time, waiting time, etc.) into productive and intimate learning experiences. (Jonathan Finkelstein of Learning Times has a wonderful line on the intimacy of the audio experience: 'there aren't many people you'd let whisper into your ear.' How can teachers make best use of this privileged access to their students? - NancyProctor NancyProctor Oct 4, 2009
  • Video as Curriculum. Video will become more and more prevalent in educational design. This includes reflections, collaborations, projects and communication. Some ideas include V-logs, cultural exchange, student created – “This I believe” stories, video mash-ups using lecture captured video and personal commentary, and video debates. Students can catch their experiences and adventures with HD cameras - http://www.goprocamera.com/. I can imagine collaboration with a video spider web. - wshapiro wshapiro Oct 4, 2009
  • Active Devices that can aid learning while learners are working out or simply on the move. A simple form of this could be Actipeds that include accelerometers and therefore can determine whether you are running, walking, cycling and download information via bluetooth - could assist a completely different approach to health and fitness (for both old and young) and learning from that exercise and its data [http://walking.about.com/od/prpedometer/fr/actiped.htm]. Taken up to by Futurelab and Fizzies [[http://www.futurelab.org.uk/resources/publications-reports-articles/web-articles/Web-Article514- Gavin Gavin Oct 4, 2009]] Nike/iPod interface - amichaelberman amichaelberman Oct 5, 2009
  • Tablet computers. So far a remarkable absence from the Education and Gaming market, but a great hit in Healthcare (hospitals primarily) Tablet_Comp_hospital.jpgand Finances. See http://www.nytimes.com/2009/02/01/business/01unbox.html and http://www.nytimes.com/2009/10/05/technology/05tablet.html?th&emc=th - jpj100 jpj100 Oct 5, 2009 There is a project called the CrunchPad http://en.wikipedia.org/wiki/ CrunchPad to design and implement a low cost tablet PC. - J-Madden J-Madden Oct 6, 2009
  • Online Video: consumer use of online video via Hulu and similar growing by leaps and bounds - making educational use of online video more mainstream and accessible. - amichaelberman amichaelberman Oct 5, 2009
  • 3D Printing: Becoming much more accessible at the low end via inexpensive hobbyist devices (reprap.org, makerbot.com) and consumer-oriented 3D printing bureaus (shapeways.com). - amichaelberman amichaelberman Oct 5, 2009 - There are quite a few options for 3d printing but I think that 3d scanning should also be included there are a few projects around to DIY a 3D scanner. http://createdigitalmotion. com/2009/02/12/simple-diy-3d- scanning-projector-camera- processing/, [[@http://www.volunteerlabrat.com/default.html?goto=scanner.html|http://www.volunteerlabrat. com/default.html?goto=scanner. html - J-Madden J-Madden Oct 6, 2009
    ]]
  • Low-cost third-party manufacturing systems. Whether it's making a book (e.g., http://www.lulu.com/), or other physical objects (e.g., http://www.ponoko.com/), these systems make it possible for students to bring virtual creations back into the world of the physical, at a price point that will not bankrupt them or the institution.- rubenrp rubenrp Oct 6, 2009


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